google earth

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Coolzero
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Registriert: 7. Mär 2004, 14:45

google earth

Beitrag von Coolzero » 24. Jul 2005, 14:27

Hallo

Haben mir eben google earth runtergeladen und wollte es mit cedega installieren . Aber anscheinend läuft das nicht unter Linux

Oder gibts doch ne möglichkeit?

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whois
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Beitrag von whois » 24. Jul 2005, 14:57

Hi

Poste uns doch bitte die Fehler Log.

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Coolzero
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Beiträge: 1087
Registriert: 7. Mär 2004, 14:45

re

Beitrag von Coolzero » 24. Jul 2005, 15:35

wusste doch das ich was vergessen hab!
Fehler:
This operating system is not supported by google earth. This installer will now close

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Gimpel
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Beitrag von Gimpel » 25. Jul 2005, 18:04

geht schon, sogar unter dem 'normalen' wine ;)
musst nur auf xp einstellen...aber scheint bei neuem wine zu streiken.

http://appdb.winehq.com/appview.php?versionId=3254
^^


edit: jep :( mit 20050628 krachts ab, shice, mit dem älteren gings
Bild on AMD Athlon64 X2 5600+|64bit|6GB DDR2 800MHz|nVidia GF 8500GT|2.6.29-rc1-moo1|BTRFS|KDE-4.2 SVN trunk + Compiz++|M-Audio Audiophile 2496
----
Bild

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Coolzero
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Registriert: 7. Mär 2004, 14:45

re

Beitrag von Coolzero » 26. Jul 2005, 12:01

Also habe wine mal umgestellt, die config sieht so aus:
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;; If you think it is necessary to show others your complete config for a
;; bug report, filter out empty lines and comments with
;; grep -v "^;" ~/.wine/config | grep '.'

[wine]
"Windows" = "c:\\windows"
"GraphicsDriver" = "x11drv"
;"ShowDirSymlinks" = "1"
;"ShowDotFiles" = "1"

# [wineconf]

[Version]
; Windows version to imitate (win95,win98,winme,nt351,nt40,win2k,winxp,win2k3,win20,win30,win31)
;"Windows" = "winxp"
; DOS version to imitate
;"DOS" = "6.22"

; Be careful here, wrong DllOverrides settings have the potential
; to pretty much kill your setup.
[DllOverrides]
; some dlls you may want to change
"oleaut32" = "builtin, native"
"ole32" = "builtin, native"
"comdlg32" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"advapi32" = "builtin, native"
"msvcrt" = "native, builtin"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"d3drm" = "native, builtin"
"d3dxof" = "native, builtin"
"dpnhpast" = "native, builtin"
; you can specify applications too
; this one will apply for all notepad.exe
;"*notepad.exe" = "native, builtin"
; this one will apply only for a particular file
;"C:\\windows\\regedit.exe" = "native, builtin"
; default for all other dlls
"*" = "builtin, native"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of 640x480 for Wine
;"Desktop" = "640x480"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "Y"
; Use the take focus protocol
"UseTakeFocus" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "N"
; Run in synchronous mode (useful for debugging X11 problems)
;;"Synchronous" = "Y"
;
; Use the Render extension to render client side fonts (default "Y")
;;"ClientSideWithRender" = "Y"
; Fallback on X core requests to render client side fonts (default "Y")
;;"ClientSideWithCore" = "Y"
; Set both of the previous two to "N" in order to force X11 server side fonts
;
; Anti-alias fonts if using the Render extension (default "Y")
;;"ClientSideAntiAliasWithRender" = "Y"
; Anti-alias fonts if using core requests fallback (default "Y")
;;"ClientSideAntiAliasWithCore" = "Y"
;

[fonts]
;Read the Fonts topic in the Wine User Guide before adding aliases
;See a couple of examples for russian users below
"Default" = "-adobe-helvetica-"
"DefaultFixed" = "fixed"
"DefaultSerif" = "-adobe-times-"
"DefaultSansSerif" = "-adobe-helvetica-"

;; default TrueType fonts with russian koi8-r encoding
;"Default" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultFixed" = "-monotype-courier new-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSerif" = "-monotype-times new roman-*-*-*--*-*-*-*-*-*-koi8-r"
;"DefaultSansSerif" = "-monotype-arial-*-*-*--*-*-*-*-*-*-koi8-r"
;; default cyrillic bitmap X fonts
;"Default" = "-cronyx-helvetica-"
;"DefaultFixed" = "fixed"
;"DefaultSerif" = "-cronyx-times-"
;"DefaultSansSerif" = "-cronyx-helvetica-"

; the TrueType font dirs you want to make accessible to wine
[FontDirs]
"dir1" = "/usr/X11R6/lib/X11/fonts/truetype"
"dir2" = "/usr/X11R6/lib/X11/fonts/TrueType"
"dir3" = "/usr/X11R6/lib/X11/fonts/TT"

[ppdev]
;; key: io-base of the emulated port
;; value : parport-device{,timeout}
;; timeout for auto closing an open device ( not yet implemented)
;"378" = "/dev/parport0"
;"278" = "/dev/parport1"
;"3bc" = "/dev/parport2"

[spooler]
"FILE:" = "tmp.ps"
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
;"write" = "0x779,0x379,0x280-0x2a0"

[Debug]
;"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"RelayInclude" = "user32.CreateWindowA"
;"RelayFromExclude" = "user32;x11drv"
;"RelayFromInclude" = "sol.exe"
;"SnoopExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
;"SpyExclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Where to find the global registries
;"GlobalRegistryDir" = "/etc";
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Clipboard]
"UsePrimary" = "0"

; List of all directories directly contain .AFM files
[afmdirs]
"1" = "/usr/share/ghostscript/fonts"
"2" = "/usr/share/a2ps/afm"
"3" = "/usr/share/enscript"
"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[WinMM]
; Uncomment the "Drivers" line matching your sound setting.

"Drivers" = "wineoss.drv" ; default for most common configurations
;"Drivers" = "winearts.drv" ; for KDE
;"Drivers" = "winealsa.drv" ; for ALSA users
;"Drivers" = "winejack.drv" ; for Jack sound server
;"Drivers" = "winenas.drv" ; for NAS sound system
;"Drivers" = "wineaudioio.drv" ; for Solaris machines
;"Drivers" = "" ; to disable sound
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[dsound]
;; HEL only: Number of waveOut fragments ahead to mix in new buffers.
;"HELmargin" = "5"
;; HEL only: Number of waveOut fragments ahead to queue to driver.
;"HELqueue" = "5"
;; Max number of fragments to prebuffer
;"SndQueueMax" = "28"
;; Min number of fragments to prebuffer
;"SndQueueMin" = "12"
;; Forces emulation mode (using wave api)
;"HardwareAcceleration" = "Emulation"
;; Sets default playback device (0 - number of devices - 1)
;"DefaultPlayback" = "0" ; use first device (/dev/dsp)
;"DefaultPlayback" = "1" ; use second device (/dev/dsp1)
;"DefaultPlayback" = "2" ; use third device (/dev/dsp2)
;; Sets default capture device (0 - number of devices - 1)
;"DefaultCapture" = "0" ; use first device (/dev/dsp)
;"DefaultCapture" = "1" ; use second device (/dev/dsp1)
;"DefaultCapture" = "2" ; use third device (/dev/dsp2)

[Network]
;; Use the DNS (Unix) host name always as NetBIOS "ComputerName" (boolean, default "Y").
;; Set to N if you need a persistent NetBIOS ComputerName that possibly differs
;; from the Unix host name. You'll need to set ComputerName in
;; HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\ComputerName\ComputerName, too.
;"UseDnsComputerName" = "N"

[ppd]
"generic" = "/usr/share/wine/generic.ppd"

;; sample AppDefaults entries

; 3 InstallShield versions who like to put their full screen window in front,
; without any chance to switch to another X11 application.
; So just catch them in a desktop window.

[AppDefaults\\_INS0432._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0466._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS0576._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5176._MP\\x11drv]
"Desktop" = "640x480"

[AppDefaults\\_INS5576._MP\\x11drv]
"Desktop" = "800x600"

;[AppDefaults\\iexplore.exe\\DllOverrides]
;"shlwapi" = "native"
;"rpcrt4" = "native"
;"ole32" = "native"
;"shdocvw" = "native"
;"wininet" = "native"
;"shfolder" = "native"
;"shell32" = "native"
;"shell" = "native"
;"comctl32" = "native"
;
;[AppDefaults\\setup.exe\\x11drv]
;"Desktop" = "800x600"
;
;[AppDefaults\\sol.exe\\Version]
;"Windows" = "nt40"
;
;; Some games (Quake 2, UT) refuse to accept emulated dsound devices.
;; You can add an AppDefault entry like this for such cases.
;[AppDefaults\\pickygame.exe\\dsound]
;"EmulDriver" = "N"

# [/wineconf]


Bekomme dann folgenden Fehler:

wine GoogleEarth.exe
Coolzero@linux:~/Downloads/Anwendungen> fixme:crypt:CRYPT_VerifyImage (rsaenh.dll, 0x40400018): not verifying image
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
fixme:ole:RegisterTypeLib Registering non-oleautomation interface!
err:seh:setup_exception stack overflow 8 bytes in thread 000b eip 40091535 esp 40610ff8 stack 0x40610000-0x40710000

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Coolzero
Advanced Hacker
Advanced Hacker
Beiträge: 1087
Registriert: 7. Mär 2004, 14:45

re

Beitrag von Coolzero » 26. Jul 2005, 12:06

Habs jetzt mit Cedega versucht.
Meine config:
WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/home/Coolzero/.transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "winxp"

[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "winxp"

[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "winxp"

[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "winxp"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"
;
; Use the mozilla control as the IE control where available
;"MozillaControl" = "Y"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3d9" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "32"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "32"
; Use NV_VAR (enabled by default)
;;"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"


[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (No/Tex/Auto/Pos)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"
; (dev-only) Provide non power of two texture support using rectangle textures (Yes/No/Auto)
;;"RectangleTextures" = "Auto"

[opengl]
; Report a truncated list of OpenGL extensions to the application
;;"FixedGLExtensionBuffer" = "N"
; list of additions (+) or deletions (-) to the list of extensions
; reported when FixedGLExtensionBuffer is enabled. Note that extensions
; cannot be enabled if they are not supported by your video card/drivers
;;"GLExtensionBuffer" = "+GL_ARB_imaging,-GL_ARB_depth_texture"

[dinput]
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

[joystick]
;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"


[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[FontDirs]
;"0"="/path/to/extra/fonts"

[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[Wineserver]
"SHMWineserver" = "Y"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

[winealsa]
"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaa.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaademo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead_demo.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"

[AppDefaults\\moh_breakthrough.exe\\opengl]
"FixedGLExtensionBuffer" = "Y"
[AppDefaults\\moh_breakthrough.exe\\version]
"windows" = "win2k"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"
[AppDefaults\\SimCity 4.exe\\Wineserver]
"SHMWineserver" = "N"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\Civilization3x.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\civ3conquests.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.EU.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.EU.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals
[AppDefaults\\Generals.exe\\Version]
"Windows" = "win2k"

;; Painkiller
[AppDefaults\\Painkiller.exe\\Version]
"Windows" = "win2k"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Half-life 2
[AppDefaults\\hl2.exe\\d3dgl]
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"

;; Doom 3
[AppDefaults\\Doom3.exe\\Version]
"Windows" = "win2k"

;; Far Cry
[AppDefaults\\FarCry.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\FarCry.exe\\d3dgl]
"PretendGeforceTwoForFixedFunction" = "Y"

;; Sid Meier's Pirates!
[AppDefaults\\Pirates\!.exe\\d3dgl]
"ForceMaxTextureBlendStages" = "8"

;; Diablo II
[AppDefaults\\Diablo II.exe\\Version]
"Windows" = "win2k"

# </wineconf>


Dann kommt folgendes:
cedega GoogleEarth.exe
Drive C: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive D: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive E: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive G: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive C: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive D: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive E: unknown filesystem type 'winxp', defaulting to 'win95'.
Drive G: unknown filesystem type 'winxp', defaulting to 'win95'.


Error Number:0x80040706
Description:Object reference not set

Setup will now terminate

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zero0109
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Beiträge: 367
Registriert: 21. Apr 2004, 13:50
Wohnort: Regensburg
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Beitrag von zero0109 » 26. Jul 2005, 12:11

Bei Cedega lässt es sich mit win2000 als Betriebssystem zumindest installieren.

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Coolzero
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Advanced Hacker
Beiträge: 1087
Registriert: 7. Mär 2004, 14:45

re

Beitrag von Coolzero » 26. Jul 2005, 21:12

Som hab es jetzt mittels cedega und winxp in der config zumindest instaliert bekommen,aber dann!
Wenn ich es versuche mit cedega zu starten passiert garnichts, noch nicht mal ne Fehlermeldung!
Also hab ich es mit wine versucht zu starten, dann kommt folgendes:
wine GoogleEarth.exe
err:module:LdrInitializeThunk "msvcrt.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"Y:\\.transgaming\\c_drive\\Program Files\\Google\\Google Earth\\GoogleEarth.exe" failed, status c0000142

Was kann ich den jetzt noch probieren?

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Coolzero
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Beiträge: 1087
Registriert: 7. Mär 2004, 14:45

re

Beitrag von Coolzero » 28. Jul 2005, 22:23

keiner ne idee

rethus
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Also ich habe jetzt GoogleEarth installiert....

Beitrag von rethus » 13. Dez 2005, 21:32

funzt zwar noch nicht, aber es kann nur ne Kleinigkeit sein.
Beim Starten sehe ich schon das SplashScreen von GoogleEart, dann bricht er mit einer Alert-Box (ala wine) ab,
GoogleEarth had encounteredrd an Error and had to close. We are sorry for the inconvenince
Auf der Shell gibt er folgendes aus:
fixme:uniscribe:ScriptGetProperties 0x3a0e83ec,0x3a0e83f0
fixme:imm:ImmGetContext (0x1008a): stub
fixme:imm:ImmReleaseContext (0x1008a, 0x403ba698): stub
fixme:uniscribe:ScriptItemize L"Options not available.",22,255,(nil),(nil),0x406bef68,0x406bf79c
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:uniscribe:ScriptItemize L"File",4,255,(nil),(nil),0x406bbea0,0x406bc6d4
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
Und hier meine überladenen DLLs, das ich überhaupt soweit gekommen bin:
GoogleEarth.exe (erstmal als XP starten)
Bibliotheken:
=========
msvcrt (native,Builtin)
ole32 (native,Builtin)
oleaut32 (native,Builtin)
rpcrt4 (native,Builtin)
shell32(native,Builtin)
uspl0 (native,Builtin)
Brauche wohl nicht erwähnen, das diese DLLs dann auch im .wine/drive_c/windows/system-Verzeichnis vorzufinden sein sollten.

Hier noch eine kleine HowTo:

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