Anstoss 2005

Alles rund um die Systemverwaltung, die Administration und Konfiguration Eures Linuxsystems

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Coolzero
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Anstoss 2005

Beitrag von Coolzero » 22. Nov 2004, 18:17

Hat schon einer Anstoss 2005 ans laufen bekommen?Wenn ich es instalieren will mit cedega, kommt die Meldung:
cedega AutoRun.exe
Warning: access to temporary directory '/media/cdrecorder' failed (Read-only file system).
obwohl die DVD im DVD-Laufwerk liegt!
Und wenn ich dann auf Instalieren klicke, kommt folgender Fehler:
Das Setup konnte den Ordner "E:\is-9BM5C.tmp" nicht erstellen
Fehler 5:Access denied

Einer ne idee?

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zero0109
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Beitrag von zero0109 » 22. Nov 2004, 20:49

Scheint ein Rechteproblem zu sein, poste mal deine Config.

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Coolzero
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Beitrag von Coolzero » 22. Nov 2004, 22:51

Meine config:

WINE REGISTRY Version 2
;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

;;
;; MS-DOS drives configuration
;;
;; Each section has the following format:
;; [Drive X]
;; "Path"="xxx" (Unix path for drive root)
;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
;; "Label"="xxx" (drive label, at most 11 characters)
;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
;; This is the FS Wine is supposed to emulate on a certain
;; directory structure.
;; Recommended:
;; - "win95" for ext2fs, VFAT and FAT32
;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
;; DON'T use "unix" unless you intend to port programs using Winelib !
;; "Device"="/dev/xx" (only if you want to allow raw device access)
;;
[Drive C]
"Path" = "/home/Coolzero/.transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"

[Drive D]
"Path" = "/media/dvd"
"Type" = "cdrom"
"Label" = "DVD"
"Filesystem" = "win95"


[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "x11drv"
; Wine doesn't pass directory symlinks to Windows programs by default.
; Enabling this may crash some programs that do recursive lookups of a whole
; subdir tree in case of a symlink pointing back to itself.
;
; Note: The WINESHELLLINK Environment variable will override this setting.
; (which is set in the winex startup script)
;"ShowDirSymlinks" = "1"
"ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
;
; Browser to be used by winebrowserlink.
; Note: The WINEBROWSER Environment variable will override this setting.
;"Browser" = "/usr/bin/konqueror"

# <wineconf>

[DllDefaults]
"DefaultLoadOrder" = "native, builtin, so"

[DllOverrides]
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"oleaut32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8" = "builtin, native"
"d3drm" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dinput8" = "builtin, native"
"dmusic" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"rpcrt4" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
"wininet" = "builtin, native"

[Version]
; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "win98"
; DOS version to imitate
;"DOS" = "6.22"

[x11drv]
; Number of colors to allocate from the system palette
"AllocSystemColors" = "100"
; Number of colors to copy from the default palette
"CopyDefaultColors" = "0"
; Use a private color map
"PrivateColorMap" = "N"
; Favor correctness over speed in some graphics operations
"PerfectGraphics" = "N"
; Color depth to use on multi-depth screens
;;"ScreenDepth" = "16"
; Name of X11 display to use
;;"Display" = ":0.0"
; Allow the window manager to manage created windows
"Managed" = "Y"
; Use a desktop window of the given size
;"Desktop" = "800x600"
; Use XFree86 DGA extension if present
; (make sure /dev/mem is accessible by you !)
"UseDGA" = "N"
; Use XShm extension if present
"UseXShm" = "Y"
; Enable DirectX mouse grab
"DXGrab" = "Y"
; Use XVidMode extension if present
"UseXVidMode" = "Y"
; Use XRandR extension if present
"UseXRandR" = "N"
; Create the desktop window with a double-buffered visual
; (useful to play OpenGL games)
"DesktopDoubleBuffered" = "Y"
; Code page used for captions in managed mode
; 0 means default ANSI code page (CP_ACP == 0)
"TextCP" = "0"
; Use this if you have more than one port for video on your setup
; (Wine uses for now the first 'input image' it finds).
;; "XVideoPort" = "43"
; Use this to make your X server execute all commands
; sequentially rather than buffering commands. Will make
; everything really SLOW but can be nice for debugging.
;; "Synchronous" = "Y"
; Enable the FPS count on the TransGaming HUD (also activates the HUD)
;; "ShowFPS" = "Y"
; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
;; "ShowMem" = "Y"
; How much Video RAM does your card have?
"VideoRam" = "32"
; How much AGP memory should be used for vertex data (about 1/2 your AGP aperature size)
"AGPVertexRam" = "32"
; Use NV_VAR (enabled by default)
;;"NV_VAR" = "Y"
; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
;;"ARB_VBO" = "Y"


[d3dgl]
"AnisotropicTextureFiltering" = "N"
"VertexShaders" = "Y"
; type of vertex shaders to use (Hardware/Software/Auto)
; hardware will use whatever the opengl drivers make available
; software will use winex software emulation (will be slow!)
; (has not been implemented yet!)
;; "VertexShaderMode" = "Auto"
"PixelShaders" = "Y"
; Which version of pixel shaders to attempt to use, if available
;;"PixelShadersLevel" = "1.1"
"ClipSpaceFix" = "Y"
; enable software vertex blend weight support (Yes/No/Auto)
; provide software blending fallback if hardware support not available
; (has not been implemented yet!)
;; "SoftwareVertexBlending" = "Auto"
; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
;; "MaxTextureStages" = "8"
; (dev-only) Identify polygons under the mouse cursor
;; "InterceptMode" = "N"
; (dev-only) apply fragment translation in vertex program (Yes/No/Auto)
;;"FragmentOffset" = "Auto"
; use the fixed function over vertex shader pipeline (Yes/No/Auto)
;;"FixedProgram" = "Auto"

[dinput]
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"

[joystick]
;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are:
;; "none", "X", "Y", "Z", "RX", "RY", "RZ",
;; "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

[fonts]
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts (uses FreeType and XRender libraries) at user request.
; Defaults to "Y".
;"FreeType" = "N"


[FontPatterns]
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

[FontDirs]
;"0"="/path/to/extra/fonts"

[FontAlias]
;; Add font aliases here. On the left put the name of the windows font family
;; that you want to fake, on the right put the a similar font family that you
;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
;; but may look better (if you choose them correctly).
;; Alias' may refer to other alias' that have been defined above them.
;; These alias' are the first that WineX loads.
;;
;; Serif Fonts
;"Times New Roman"="Times"
"MS Serif"="Times New Roman"
;;
;; Sans Serif Fonts
;"Arial"="Helvetica"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"
;;
;; Mono Space Fonts
;"Courier New"="Courier"
;"FixedSys"="Courier"

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
; "MemoryLayoutOverride" = "0x10000000"



[serialports]
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

[parallelports]
"Lpt1" = "/dev/lp0"

[spooler]
"LPT1:" = "|lpr"
"LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
"LPT3:" = "/dev/lp3"

[ports]
;"read" = "0x779,0x379,0x280-0x2a0"
; "write" = "0x779,0x379,0x280-0x2a0"

[spy]
"Exclude" = "WM_SIZE;WM_TIMER;"

[registry]
;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
;Defaults are read all, write to Home
; Global registries (stored in /etc)
"LoadGlobalRegistryFiles" = "n"
; Home registries (stored in ~user/.wine/)
"LoadHomeRegistryFiles" = "Y"
; Load Windows registries from the Windows directory
"LoadWindowsRegistryFiles" = "n"
; TRY to write all changes to home registries
"WritetoHomeRegistryFiles" = "Y"
; Registry periodic save timeout in seconds
; "PeriodicSave" = "600"
; Save only modified keys
"SaveOnlyUpdatedKeys" = "Y"

[Tweak.Layout]
;; supported styles are 'Win31'(default), 'Win95', 'Win98'
"WineLook" = "Win98"

[Console]
"Drivers" = "xterm"
;"Drivers" = "tty"
"XtermProg" = "konsole"
;"InitialRows" = "25"
;"InitialColumns" = "80"
;"TerminalType" = "nxterm"

[Clipboard]
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

; List of all directories directly contain .AFM files
[afmdirs]
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

[Wineserver]
"SHMWineserver" = "Y"

[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

[wineoss]
"UseMMap" = "N"
"FullDuplex" = "N"
;; Specify a mapping for what digital audio devices to use
;"dsp0" = "/dev/dsp0"
;"mixer0" = "/dev/mixer0"

[winealsa]
"UseMMap" = "Y"
;"pcm0" = "hw"
;"ctl0" = "hw"

;; App default settings

;; Battle Field 1942 settings
[AppDefaults\\bf1942.exe\\d3dgl]
"ClipSpaceFix" = "N"

;; Medal Of Honor settings
[AppDefaults\\mohaa.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\mohaademo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

[AppDefaults\\moh_spearhead.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"
[AppDefaults\\moh_spearhead.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\moh_spearhead_demo.exe\\memory]
"MemoryLayoutOverride" = "0x10000000"

;; SimCity 4 settings
[AppDefaults\\SimCity 4.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\SimCity 4.exe\\transgaming]
"cmdlineadd" = "-d:software"

;; Civ 3
[AppDefaults\\Civilization3.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\Civilization3x.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\civ3conquests.exe\\Version]
"Windows" = "win2k"

;; Call of Duty
[AppDefaults\\CoDSP.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CoDMP.exe\\Version]
"Windows" = "win2k"

;; City of Heros
[AppDefaults\\CityOfHeroes.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CityOfHeroes.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"
[AppDefaults\\CohUpdater.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\CohUpdater.exe\\cursor]
"CursorAlphaAlwaysOn" = "Y"

;; Command & Conquer: Generals
[AppDefaults\\Generals.exe\\Version]
"Windows" = "win2k"

;; Painkiller
[AppDefaults\\Painkiller.exe\\Version]
"Windows" = "win2k"

;; EverQuest
[AppDefaults\\eqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"
[AppDefaults\\testeqgame.exe\\d3dgl]
"ClipSpaceFix" = "N"
"ForceMaxVertexBlendMatrices" = "2"

;; Need for Speed Underground
[AppDefaults\\Speed.exe\\d3dgl]
"PixelShaders" = "N"

;; Max Payne 2
[AppDefaults\\MaxPayne2.exe\\d3dgl]
"PixelShaders" = "N"

;; Doom 3
[AppDefaults\\Doom3.exe\\Version]
"Windows" = "win2k"

;; Far Cry
[AppDefaults\\FarCry.exe\\Version]
"Windows" = "win2k"
[AppDefaults\\FarCry.exe\\d3dgl]
"PretendGeforceTwoForFixedFunction" = "Y"
# </wineconf>

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Coolzero
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re

Beitrag von Coolzero » 1. Dez 2004, 22:53

Keiner eine idee?
In meiner config gibt ers ja garkein Laufwerk E

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zero0109
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Wohnort: Regensburg
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Beitrag von zero0109 » 1. Dez 2004, 23:09

Schreib mal bei
[Drive D]
"Path" = "/media/dvd"
"Type" = "cdrom"
"Label" = "DVD"
"Filesystem" = "win95"
bei Path statt /media/dvd /media/cdrecorder hin

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Coolzero
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Beitrag von Coolzero » 2. Dez 2004, 10:41

Leider immer noch der gleiche Fehler!

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Coolzero
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Beitrag von Coolzero » 14. Dez 2004, 23:05

Also ich habe jetzt mal cedega 4.2.1 instaliert und bekomme nun diesen Fehler beim versuch Anstoss zu instalieren:
cedega AutoRun.exe
wine: Unhandled exception, starting debugger...
WineDbg starting on pid c
No debug information in ELF '/usr/lib/transgaming_cedega//winex/bin/wine' (0x00000000)
Breakpoint 1 at 0x4000d6a0
No debug information in ELF '/usr/lib/transgaming_cedega//winex/pthread_lib/libntdll.so' (0x40018000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/pthread_lib/libwine.so' (0x40119000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_unicode.so' (0x4012f000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_port.so' (0x401f6000)
No debug information in ELF '/lib/tls/libm.so.6' (0x40212000)
No debug information in ELF '/lib/tls/libc.so.6' (0x40234000)
No debug information in ELF '/lib/tls/libpthread.so.0' (0x40349000)
No debug information in ELF '/lib/libdl.so.2' (0x40359000)
No debug information in ELF '/lib/ld-linux.so.2' (0x40000000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libversion.so' (0x404b1000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/liblz32.so' (0x406e3000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libkernel32.so' (0x406ea000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwinmm.so' (0x4076b000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libuser32.so' (0x407c1000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libgdi32.so' (0x408e9000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libadvapi32.so' (0x40960000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libcomctl32.so' (0x40987000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwininet.so' (0x40a0d000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libshlwapi.so' (0x40a2b000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libshell32.so' (0x40a6b000)
No debug information in ELF '/usr/lib/libpng.so.3' (0x40b00000)
No debug information in ELF '/lib/libz.so.1' (0x40b2e000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libole32.so' (0x40b3f000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/librpcrt4.so' (0x40ba4000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwinspool.drv.so' (0x40ae6000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineserver.so' (0x40c0a000)
No debug information in ELF '/usr/lib/libfreetype.so.6' (0x40c65000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libx11drv.so' (0x40cce000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwine_tsx11.so' (0x40d4c000)
No debug information in ELF '/usr/X11R6/lib/libSM.so.6' (0x40d78000)
No debug information in ELF '/usr/X11R6/lib/libICE.so.6' (0x40d81000)
No debug information in ELF '/usr/lib/libGL.so.1' (0x40d99000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libGLU.so.1' (0x40e07000)
No debug information in ELF '/usr/X11R6/lib/libXext.so.6' (0x40ec2000)
No debug information in ELF '/usr/X11R6/lib/libX11.so.6' (0x40ed1000)
No debug information in ELF '/usr/lib/libGLcore.so.1' (0x40fcd000)
No debug information in ELF '/usr/lib/tls/libnvidia-tls.so.1' (0x416be000)
No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/xlcUTF8Load.so.2' (0x40d5f000)
No debug information in ELF '/usr/X11R6/lib/X11/locale/lib/common/ximcp.so.2' (0x41768000)
No debug information in ELF '/usr/X11R6/lib/libXcursor.so.1' (0x417a0000)
No debug information in ELF '/usr/X11R6/lib/libXrender.so.1' (0x417a9000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libwineoss.drv.so' (0x41810000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsacm32.so' (0x41829000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsacm.drv.so' (0x41950000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmidimap.drv.so' (0x41958000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libquartz.so' (0x43026000)
No debug information in ELF '/usr/lib/libjpeg.so.62' (0x4320d000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/liboleaut32.so' (0x4322c000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libmsvfw32.so' (0x431f3000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libdsound.so' (0x43290000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libddraw.so' (0x433d0000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libdinput.so' (0x43530000)
No debug information in ELF '/lib/libgcc_s.so.1' (0x4357a000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libdmusic.so' (0x43560000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libd3d8.so' (0x43582000)
No debug information in ELF '/usr/lib/transgaming_cedega//winex/lib/libd3d9.so' (0x43bc0000)
No debug information in 32bit DLL 'I:\AutoRun.exe' (0x00400000)
No debug information in 32bit DLL 'NTDLL.DLL' (0x40055000)
No debug information in 32bit DLL 'KERNEL32.DLL' (0x4071d000)
No debug information in 32bit DLL 'LZ32.DLL' (0x406e6000)
No debug information in 32bit DLL 'VERSION.DLL' (0x404b4000)
No debug information in 32bit DLL 'ADVAPI32.DLL' (0x40972000)
No debug information in 32bit DLL 'GDI32.DLL' (0x40908000)
No debug information in 32bit DLL 'USER32.DLL' (0x407f8000)
No debug information in 32bit DLL 'WINMM.DLL' (0x40779000)
No debug information in 32bit DLL 'COMCTL32.DLL' (0x40995000)
No debug information in 32bit DLL 'SHLWAPI.DLL' (0x40a48000)
No debug information in 32bit DLL 'WININET.DLL' (0x40a18000)
No debug information in 32bit DLL 'RPCRT4.DLL' (0x40bc7000)
No debug information in 32bit DLL 'OLE32.DLL' (0x40b5e000)
No debug information in 32bit DLL 'SHELL32.DLL' (0x40a91000)
No debug information in 32bit DLL 'WINSPOOL.DRV' (0x40aee000)
No debug information in 32bit DLL 'I:\ARCHIVER.DLL' (0x10000000)
No debug information in 32bit DLL 'I:\ASCARON.SCRIPTING.DLL' (0x40bea000)
No debug information in 32bit DLL 'X11DRV.DLL' (0x40cec000)
No debug information in 32bit DLL 'MSACM32.DLL' (0x4182e000)
No debug information in 32bit DLL 'WINEOSS.DRV' (0x41813000)
No debug information in 32bit DLL 'MSACM.DRV' (0x41953000)
No debug information in 32bit DLL 'MIDIMAP.DRV' (0x4195a000)
No debug information in 32bit DLL 'OLEAUT32.DLL' (0x4324e000)
No debug information in 32bit DLL 'MSVFW32.DLL' (0x431f8000)
No debug information in 32bit DLL 'DSOUND.DLL' (0x4329d000)
No debug information in 32bit DLL 'QUARTZ.DLL' (0x43043000)
No debug information in 32bit DLL 'DMUSIC.DLL' (0x4356b000)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00401f18).
In 32-bit mode.
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:00401f18 ESP:440828d4 EBP:44082944 EFLAGS:00210206( R- 00 I - -P1 )
EAX:00000000 EBX:401008a8 ECX:00000000 EDX:422a3aa0
ESI:44093000 EDI:00401e70
Stack dump:
0x440828d4 (DMUSIC.DLL..data+0xb158d4): 4408293c 44082938 44082934 00000000
0x440828e4 (DMUSIC.DLL..data+0xb158e4): 00401e70 44093000 401008a8 400867f9
0x440828f4 (DMUSIC.DLL..data+0xb158f4): 440828f8 00000000 00000000 40893008
0x44082904 (DMUSIC.DLL..data+0xb15904): 0009e054 0009b008 407f8000 407fc29a
0x44082914 (DMUSIC.DLL..data+0xb15914): 40893d78 40893030 440828f8 44082860
0x44082924 (DMUSIC.DLL..data+0xb15924): 4408284c 400cba3e 00000000 400c5339
0x44082934 (DMUSIC.DLL..data+0xb15934):

Backtrace:
=>0 0x00401f18 (AutoRun.exe..text+0xf18 in I:\AutoRun.exe) (ebp=44082944)
Bad stack frame 0x00000000
0x00401f18 (AutoRun.exe..text+0xf18 in I:\AutoRun.exe): movl 0x0(%ecx),%ecx
Modules:
Address Module Name
0x00400000-0045b000 (PE) I:\AutoRun.exe
0x10000000-1002d800 (PE) I:\ARCHIVER.DLL
0x40055000-40057000 (PE) NTDLL.DLL
0x404b4000-404b6000 (PE) VERSION.DLL
0x406e6000-406e8000 (PE) LZ32.DLL
0x4071d000-4071f000 (PE) KERNEL32.DLL
0x40779000-4077b000 (PE) WINMM.DLL
0x407f8000-407fa000 (PE) USER32.DLL
0x40908000-4090a000 (PE) GDI32.DLL
0x40972000-40974000 (PE) ADVAPI32.DLL
0x40995000-40997000 (PE) COMCTL32.DLL
0x40a18000-40a1a000 (PE) WININET.DLL
0x40a48000-40a4a000 (PE) SHLWAPI.DLL
0x40a91000-40a93000 (PE) SHELL32.DLL
0x40aee000-40af0000 (PE) WINSPOOL.DRV
0x40b5e000-40b60000 (PE) OLE32.DLL
0x40bc7000-40bc9000 (PE) RPCRT4.DLL
0x40bea000-40c09800 (PE) I:\ASCARON.SCRIPTING.DLL
0x40cec000-40cee000 (PE) X11DRV.DLL
0x41813000-41815000 (PE) WINEOSS.DRV
0x4182e000-41830000 (PE) MSACM32.DLL
0x41953000-41955000 (PE) MSACM.DRV
0x4195a000-4195c000 (PE) MIDIMAP.DRV
0x43043000-43045000 (PE) QUARTZ.DLL
0x431f8000-431fa000 (PE) MSVFW32.DLL
0x4324e000-43250000 (PE) OLEAUT32.DLL
0x4329d000-4329f000 (PE) DSOUND.DLL
0x4356b000-4356d000 (PE) DMUSIC.DLL
Threads:
process tid prio
0000000a
00000008 0
0000000c (D) I:\AutoRun.exe
00000009 0 <==
0000000b 0
00000001
00000005 0
00000004 0
00000003 0
00000002 0
WineDbg terminated on pid c


Desweiteren öffnet sich ein Fenster in dem steht das Windows Version 4.12222 oder höher benötigt wird!!
Einer ne idee?

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Coolzero
Advanced Hacker
Advanced Hacker
Beiträge: 1087
Registriert: 7. Mär 2004, 14:45

re

Beitrag von Coolzero » 18. Dez 2004, 18:33

Keiner eine Idee?Kann ich irgendwie eine andere Windows Version vorgaukeln?

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